I'm Getting Into Solo RPGs
from SylviaBun
What a title. With that title, you may have questions like “What is a solo RPG?” and “how would that even work?” Well, a brief explanation of a solo RPG is that it is essentially a tabletop game played by one person, it is a practice of creativity and personal story-telling as well as a challenge of self-regulation. In a solo RPG you take on responsibility for all roles within the game. You are the Game Master, you are the player, you are the arbiter of fairness and the sole writer of your story. You have to create the World, Player Characters, Non-Player Characters, and sometimes even the rules. There are tools to help with this, such as “oracle” systems, which act as RNG decision makers in situations where you may be uncertain about something. Not sure if an NPC would be aware of another character or event? Assign a probability from the oracle's chart, make your dice rolls, go with what the result on the chart states. This sounds like a lot to keep track of, and that is where the journaling aspect and creativity aspect come into play. The general rules and guidelines of the specific game you are playing also are designed to guide you into the setting you chose or created.
With the hows out of the way, the next question would probably be “Why?” Again, a simple answer suffices. I have always wanted to play tabletop RPGs with friends, but as someone who is fairly shy and struggles to find and maintain groups of friends it's very rare for me to have those opportunities. Add onto that a recent move across the country (nearly 600 miles from where I previously lived) and breakups of the social groups I've inhabited in person and online for the last several years, and you can see why a solo RPG may appeal to me.
In particular, I am currently focused on the tabletop game Elegy, which takes the basic function and ruleset of another solo RPG “Ironsworn” and colors it with shades of Vampire: The Masquerade, Vampire: The Requiem, Werewolf: The Apocalypse, Vampire: The Masquerade – Bloodlines, Carmilla, Dracula, Blade, Only Lovers Left Alive, What We Do in the Shadows, and additional mythology and folklore. It seems to be a fairly competent but accessible system, with quite a few ways the player can heavily customize it in world “generation” alone. Additionally, as it is a free modification of Ironsworn, it is more accessible than many solo RPGs by virtue of essentially being playable with no investment. Don't have dice? Use online dice rollers. Don't have a printer? Write your character sheet out manually. How do you read the rules? Access the PDF on your phone, desktop, laptop or other electronic devices. Everything is fairly accessible, so long as you have an internet connection and modern electronic device. As someone who is a huge World of Darkness fan and has much love for Vampire: The Masquerade – Bloodlines, I am excited to jump in and experience Elegy for the first time.
Now that I've disclosed what system I am using, we're going to jump ahead to the “World Generation.” I'm going to assume that you are either somewhat familiar with Elegy, or will go read the first two chapters on your own. The part we are interested in right now is Chatper 3 – Begin your journey. Chapter three goes through establishing what you will be doing here, as well as explaining base “truths” of your world, things that are universally true every time you play the game. Once you've read through that, you come across the “Create Your Underworld” section. This is where the fun begins. Here, you see a variety of prompts that you are intended to respond to. Typically, Elegy's core book will give you 2-3 responses that are designed to be fairly simple, and then an “other” option. I took the other option quite a few times, often choosing to mash together two choices that I liked parts of from default options, or falling back to Vampire: The Masquerade type inspirations.
This wound up actually working out a lot better than I expected, due to one of the factions that exist within Elegy's core setting. It's worth noting that there are as many as five factions in Elegy, based on which response to the “Factions” prompt you give while creating your underworld. As I chose to go with lineage based factions, where every vampire belongs to the same lineage as their progenitor, there are five factions: the Narcissus, the Deimos, the Cassandra, the Adamas, and the Kerberos. Given that I also chose for vampirism to have originated as a “divine punishment” and wrote in explicit references to Abrahamic religions in the form of referencing “a descendent of Adam”, the existence of a faction known as “Adamas” is quite fitting.
As I followed my way through the prompts, I found myself getting a picture of the world I was creating. I already knew what city I wanted to set it in, despite having never set foot there myself, and I began imagining the kinds of events that could take place there. The kind of characters I could create. This singular act of “generating” a world and rules for the vampires and werewolves and so on gave me more ideas on what I could potentially do in this world than what most types of games I'm used to ever approach. Typically, I find myself struggling to come up with ideas in sandbox situations. Here, I felt very naturally guided to explore ideas and jump into the mythology of the setting. It was great!
After generating the “truths” of my world and vampires, I actually had to do the setting. As I already stated, this was something I already knew roughly how I would handle. It wound up varying quite a lot from what I initially expected, as I had to learn a lot about the city and its layout during this stage, but you will see all of that later. For now, just note that I chose to set my city boundaries within Seattle. Elegy encourages you to create your own city, use one inspired by a real world location, use an actual real world location, or rely entirely on an oracle. Obviously, I chose to set this one in a real city and this did a lot of the work for me.
Quickly I jotted down Seattle, known as the City of Rain, a small description of its geography copied from a website that details Seattle's region, a quick search of the official founding date of Seattle, and then I had to set out to design regions. Elegy's official rules state “Your city is divided into up to 9 different Regions.” This seems... fairly arbitrary, but wound up working just fine for me. One thing to note is that in my Elegy campaign, there are also sub-regions of each region, which are controlled by “Appointees” of that Region's “Queen.” Essentially, each neighborhood has an official who regulates and controls it, they pay a fee to the Queen of the region every quarter, and they tax those who reside or hunt within their borders. Either way, I jumped on to the internet and quickly found myself looking at Wikipedia which has a Council District map which looks to be set from 2015-2016. This map is outdated, and has been superseded by an updated map in 2022. To me, this was unimportant. It gave me a fairly clear layout of Seattle with 7 districts and several neighborhoods in each district. I began building the districts and setting owners to them based off of their history and vibe.
The result of this can be seen following this paragraph. Before I just dump my entire world creation though, I want to say that this whole process has been exciting and interesting. There's still several stages to go through before I start playing, from creating my character to buying physical dice and setting up my play space. I could do all of this exclusively digitally, but there's several things I want to do that will make this both more fun, easier, and better documented than just playing it entirely digitally. My play space will consist of my laptop, a Kindle Fire tablet I'm expecting to arrive soon, physical dice and a box to roll them in, a binder I will fill with printouts of the rule book, some quick references for the core rules and my setting, and so on. This entire post is only part one of a hopefully larger series of posts that will come over months at the least, and maybe even years. Anyway, I've held you long enough, let's go ahead and dump my entire First Campaign Quick Reference document into this post for you to gander at. Should you choose not to continue, I hope to regardless get your attention in future posts on this topic as I detail my character creation, my play space, and my sessions.
Elegy First Campagin Quick Reference
Truths
Origins
Vamprisim is believed to be... a divine punishment. In pre-history, the time of myth, a descendant of Adam consumed the flesh of another man in desperation. For this, God punished him to walk the Earth eternally with a hunger that could only be sated by taking the blood of another into his body.
Factions
Vampires of this city are... divided by their lineage, into five factions. Every vampire belongs to the same lineage as their progenitor. Each lineage has its own culture, traditions, and goals, representing one facet of the vampire myth: the seductive Narcissus, the monstrous Deimos, the mysterious Cassandra, the aristocratic Adamas, and the feral Kerberos.
Govern
The governance of this city is... divided among Queens and political appointees under each Queen. Each faction rules its own domain, with a generalized set of rules and mandates by the Queen, and each sub-domain owned by an appointee is regulated and has further restrictions in place chosen by each appointee. While no one Queen rules the city, there are some who are more powerful than others, and have more appointees assisting in regulating their territory. Each appointee must pay quarterly dividends (typically, in blood) to their Queen, or perform duties mandated by the Queen before the quarter is up to keep their position. Should they fail, they are eliminated by the Queen's personal hunters and new appointees take their place. There is no loyalty among appointees in many factions, and they constantly go to war with one another in order to seize more territory or eliminate an appointee they dislike in hopes that one of their heirs or allies will be elevated to the now open position. Residing within a sub-domain owned by an appointee will see you needing to follow additional regulation and rules, often with taxation of any blood or artefacts you collect.
Territorialism
Can you transit, feed and slumber in other Factions' domains? Generally, as long as you do not cause trouble you are permitted to move between domains freely and feed or slumber there. If you are in a domain that does not belong to your faction, you must pay offerings to the Queen before you take a life. Sub-domain appointees may also require offerings for you to be permitted to hunt and slumber in their territory. However, if you enter the territory of a faction that is at war with yours or that opposes your factions rule, you may be in for a fight.
Blights
A vampire's blight — their particular weakness — starts... when they're turned. You begin the game with a blight and a corre- sponding Blight Edge. If gameplay prompts you to mark the Changed condition, instead lower your base Rush by 1; if it is already 0, reduce your max Rush by 1.
Natural Powers
A vampire's natural powers and blight are... inherited from their progenitor, but influenced by a vampire's personality. Typically, they will gain their supernatural characteristics from their progenitor (the one who turns them.) However, particularly strong-willed vampires who's minds and bodies resist the changes that come with this may develop their own “mutations” of power. They will inherit most, if not all, of their strengths from their progenitors, but may also develop a new form of power that becomes a part of the lineage should they turn another in the future.
Vampire Hunters
Vampire hunters are... rare, almost extinct. While in the past, Vampire hunters posed a real threat to the average vampire, they are now exceedingly rare due to a purge of their orders hundreds of years ago. Now, there are a few who hold out on the fringes. In some cities, they become bold and begin to eliminate many vampires. In those situations, it is inevitable they are revealed and hunted down (typically, on order of a Queen with a high reward for their head.) While the average vampire is unlikely to ever meet or need to worry about a Vampire hunter, they do exist and are exceptionally honed in their trade. Only the strongest and smartest have survived this far.
Witches
Mortals that study and practice magic are... so rare that most believe they don't exist in this city. While nothing stops mortals from practicing magic, the knowledge of it is mostly lost and scattered amongst small covens who prefer to stay outside of society due to prior persecutions. Those who do exist are smaller practitioners, more likely to practice practical magic rather than arcane magic (think along the lines of a witch who tends to a garden she uses to make medicines, rather than a witch who casts spells actively.)
Werewolves
Humans who turn into large wolves are... common within this city, and quite dangerous. Werewolves contest the control of the city that the vampires have acquired, and actively seek to destroy the vampires political organizations. While a common vampire has little to fear in an average day, during periods where the werewolves attacks are more frequent blood flows freely in the vampires' districts. These events are infrequent, so as not to draw attention, but extremely brutal.
Fae
Etheral beings born in the lands of dreams are... nothing but a myth. No records of Fae that can be proven accurate exist, and if they ever did exist they were wiped out before the dawn of modern man, during the early Abrahamic times.
The City
Name: Seattle
Known as: The City of Rain
Geography: Seattle lies on a narrow strip of land between the salt waters of Puget Sound and the fresh waters of Lake Washington. Beyond the waters lie two rugged mountain ranges, the Olympics to the west and the Cascades to the east. It is a city built on hills and around water, in a mild marine climate that encourages prolific vegetation and abundant natural resources.
Date of Foundation: May 23, 1853
Regions/Districts
District 1 – West Seattle. Contains: Riverview, High Point, South Park, Harbor Island, Arbor Heights and the part of the Industrial District. Owned by: Adamas Known for: Beautiful views, beaches and sunsets. Easy access to downtown via public transport. Walkable. Many varieties of small shops like coffee shops and record stores. No late night dining.
District 2 – Southeast Seattle. Contains: Rainier Beach, Pioneer Square, Columbia City, Beacon Hill, Georgetown, SoDo, most of the Industrial District, and part of Mount Baker. Owned by: Adamas Known for: Ethnic diversity, rich cultural heritage, strong sense of community, strong sense of community, ongoing development.
District 3 – Central Seattle. Contains: First Hill, Madrona, Madison Park, Yesler Terrace, Montlake, part of Mount Baker and North Beacon Hill, and part of Chinatown International District. Owned by: Deimos Known for: Rich history, vibrant cultural scene, diverse food, progressive activism, historic architecture, connected to downtown.
District 4 – Northeast Seattle. Contains: Roosevelt, Bryant, View Ridge, University District, Sandpoint, part of Wedgwood, part of Fremont and Wallingford. Owned by: Adamas Known for: Leafy neighborhoods, classic architecture, excellent schools, proximity to the University of Washington, mix of residential and vibrant student life. Connected to downtown by Link Light Rail.
District 5 – North Seattle. Contains: Haller Lake, Bitter Lake, Olympic Hills, Cedar Park, Maple Leaf, North College Park, Broadview and parts of Greenwood and Wedgwood. Owned by: Kerberos Known for: Shopping and entertainment, parks, access to North Seattle College, strong neighborhood presence.
District 6 – Northwest Seattle. Contains: North Beach/Blue Ridge, Crown Hill, Sunset Hill, Loyal Heights, Whittier Heights, Phinney Ridge, Green Lake, Adams, West Woodland, most of Fremont and Greenwood. Owned by: Cassandra Known for: Vibrant neighborhoods, unique shops, breweries, restaurants and nightlife, plus abundant green spaces.
District 7 – Downtown Seattle. Contains: Lawton Park, Briarcliff, Southeast Magnolia, Interbay, North Queen Anne, West Queen Anne, East Queen Anne, Lower Queen Anne, Westlake, South Lake Union, Belltown, and the Central Business District. Also contains part of First Hill and Pioneer Square. Owned by: Narcissus Known for: Iconic landmarks, a vibrant waterfront, the Seattle Art Museum, diverse food, the business district, and Pioneer Square.
Based on district maps from: Seattle City Council – Wikipedia